LOW POLY SETS

Optimized meshes and textures. Optimized set building techniques..


SLIDSHOW

It must be noted that credit for the overpainting, on models I created for Animation Collective 2006, Goes to the fine digital stylings of the 2D Artist, Lawrence Valenti, and Soon Min Chun. Who brought the raw cinematic renders to life.

EXAMPLES

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CLIENT: Amplify Games / Schell Games
PLATFORM: Unity
2013. Prototype Development: Models and textures.


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CLIENT: Amplify Games / Preloaded Games,
PLATFORM: Unity
2013. Prototype Development: Models, textures, shaders, ui, and level design.


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CLIENT: Animation Collective / Nickelodeon
PLATFORM: TV Series
Kappa Mikey, 2006. Set and Prop modeling.


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CLIENT: Animation Collective / Lionsgate
PLATFORM: TV Series
Speed Racer, 2006. 3D Supervisor and Set Maker.


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CLIENT: Animation Collective / Nickelodeon
PLATFORM: TV Series
Kappa Mikey, 2006. Set and Prop modeling.


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CLIENT: Animation Collective / Nickelodeon
PLATFORM: TV Series
Kappa Mikey, 2006. Set and Prop modeling.


SPOTLIGHT

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STUDIO: Animation Collective / Nickelodeon
PROJECT: Kappa Mikey Animated TV Series
2006. 3D Set and Prop Modeler, 3D Rigger.
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STUDIO: Animation Collective / Lionsgate
PROJECT: Speed Racer Animated TV Series
2008. 3D Supervisor and Lead 3D Environment Artist.
SEE MORE


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All work Copyright 2017. Do not reproduce without written consent:
ph: 917-583-2673 email: chrisleathers@me.com