DAILY ROLE: Work with creative directors to create concept artwork and prototype tablet based demos in Unity. Create 3D models for AR experiences. Work with Art Directors and other designers to conceptualize and create art work for table and web based learning games.
Here are some examples of the characters and games I worked on at Amplify Games.
BREAKDOWN: ARC / STEM GAME - 3D ROBOTS AND LEVELS
Arc was a STEM/SCI-FI tablet game. It was eventually farmed out to a studio in London called Pre-Loaded. But durring its development we game it several passes in the concept/prototype stage.. In that roll I created many sets of robots, and built Unity leves to flesh out various ideas of the creative director.
BREAKDOWN: DECLARE YOURSELF / ELA GAME - 3D CHARACTER ILLUSTRATIONS AND UI
Declare Yourself was a tablet and classroom based interactive game, for learning about rational arguments. Working with some really great people, I had a heavy hand in the visual design of both the characters, and the look of the UI.
ZBrush modeled and over-painted.
BREAKDOWN: LIBRARIANA / ELA GAME - LOW POLY 3D PROPS AND SETS
Librariana was a MASSIVE tablet based game, developed by Amplify and Schell Games. I worked on the first prototype, which eventually morphed into a mega 3rd person experience.
Low poly set
BREAKDOWN: VIKINGS / ELA GAME - 3D ILLUSTRATED SCROLLING BACKGROUNDS
In this interactive tablet game, I worked on a small team and contributed to the props and art for the scrolling background plates. Characters were superimposed and animated over these backgrounds.
BREAKDOWN: AMPLIFY ELA GAME - 3D MAP CONCEPTS
Being a Sr. Visual Designer at Amplify, I was privelaged to work on concepts for a lot of titles, and flesh out ideas even if just for consideration.
This page could actually go on for several more titles, but the obove represents the the major projects that were 3D based, asside form two AR titles and a few unity projects, I will list elswhere.