UI / UX / ALTERNATIVE


Freeverse Games
Skeuomorphic UI
2010
CASE STUDY: AMPLIFY LEARNING - TABLET GAME UI
BREAKDOWN: I was a Sr. Visual Designer at Amplify Games and Amplify Learning for 5+ years. One title that I am particularly fond of is called Declare Yourself, and I found working on the UI to be deeply satisfying.
Titles: Declare Yourself
Role: UI/UX Designer, Production Artist, Illustrator
Team: 8-10
Date: 2014-2015





CASE STUDY: AMPLIFY LEARNING - UNITY PROTOTYPE EXPLORATION
BREAKDOWN: Working in Unity, Maya, and Photoshop to create prototypes and proof of concepts for STEM games and software.
Titles: Design Exploration
Role: Unity Artist, UI/UX Designer
Team: 2
Date: 2013-2015



CASE STUDY: KID GAMES INTERACTIVE
BREAKDOWN: In 2010, with one of my oldest friends, I started a software company to make games for iOS device. We had both just become fathers, and we wanted to start by making something for them. Our first series, which garnered over 100k downlaods, was COunting with Bear and Duck. A clean simple app with thinking, rather thank education, as its goal.
Titles: Counting with Bear and Duck
Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission
Team: 3
Date: 2010


CASE STUDY: IBM / EDMARK
BREAKDOWN: I moved to Seattle and wanted to work in Games. I had just spent two years at a game company in Hawaii (EnvironMedia - Monoe Innovation Center, 1996), and an interview at Sierra On-line lead me to IBM. The founders of Monolith where rhumored to have worked here so I jumped at the opportunity. It was a great place to work.
Titles: Zap, Loony Tunes, and 6-7 more
Role: Production Artist
Team: 15-20
Date: 1997 - 1999




CASE STUDY: KID GAMES INTERACTIVE - ANNOYING LITTLE BROTHER
BREAKDOWN: WIth a friend we started a n app company and veveloped game apps for kids. THis was a conversion of one of the Children's books I've illustrated, into an interactive app. Over 14K downloads!
Titles: My Annoying Little Brother
Role: Founder, Illustrator, Producer, Art Director
Team: 3
Date: 2010 - 2011




UI / UX / ALTERNATIVE
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