DAILY ROLE: Working from my studio in Brooklyn, NY, I created the 3D art for a variety of AR experience with CIRC.US, and Patched Reality, making some of the first AR games for the advertising industry.
Company: Circ.us, Patched Reality Clients: Cisco, A&E, Ben and Jerrys, Mountain Dew, Carl's Jr. Getty Museum Date: 2009 - 2010
We created 4 interactive AR games, as a marketing initiative for Cisco Servers. The markers were arranged into a paper cube, and the user moved and rotated the cube, to navigate a player through each game..
BEN & JERRY'S - MOO VISION
For Ben and Jerry's I helped to create 3D vignettes for the WORLDS FIRST markerless AR advertising campaign! I believe that the add agency was Digitas, NYC..
A&E - 5 LIVES OF CRISS ANGEL
Circ.us was given the task of creating a web portal and AR games for A&E, and a Criss Angel TV Special. For each of his 5 escape routines in the series, we created a 3D/AR puzzle, based on the nature of that trick!
GETTY MUSEUM - AUGSBURG DISPLAY CABINET
With Patched Reality, we created an AR version of the most complex object in the Getty Museums collection, the Augsburg Display Cabinet.
CASE STUDY: 3D MODELING FOR AMPILFY LEARNING AR
DAILY ROLE: Having had experience with AR in the past I was able to help the Quest team at Amplify, solve the challenge of incorporating AR into their apps.
Company: Amplify Learning Titles: Tom Sawyer, Perception Academy Date: 2013 - 2015
3D MODELS AND TEXTURES
For The Adventures of Tom Sawyer, I translated the artwork of the Amplify Quest team, into optimized 3d assets to us in Mateao, a precursor to Apples AR Kit. For the educational AR experience in Perception Academy, I did a photoshoot, to capture breakfast, at various stages of being devoured and re-create it in 3D.
CASE STUDY: 3D MODELING FOR APPTLY - DESTRUCTIFY APP
DAILY ROLE: In a rush to be a first release app, for the new AR enabled Apple phones and ARKit, I was hired by Applty to make various destruction effects. They were very limited by the learning curve of the new technology and the time frame, but we managed to get some pretty funny effects work.