CHRIS LEATHERS
3D Modeler / Visual Designer



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Architectural Visualization - Unreal Engine
2019 - Models, Lighting, UE4, Rendering


CASE STUDY: 3D MODELING AND FLY-THROUGH - RESIDENTIAL

DAILY ROLE: Conceptual renders for new residential structures, and interactive flythroughs done in the Unreal 4 engine.

Company: Self
Client: Personal Project
Software: Maya, Unreal Engine
Date: 2019

BREAKDOWN: 3D MODELING AND FLY-THROUGH - 01


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BREAKDOWN: 3D MODELING AND RENDERING - 02


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CASE STUDY: 3D MODELING AND RENDERING FOR MARTIN ARCHITECTS

DAILY ROLE: Working from my studio in East Hampton, NY, I used floor plans and elevation drawings to create 3D versions of their designs. I extracted elevation data from 2D maps for creating the land contour in 3D, and lit the models according to the proper position of the sun.

Company: Martin Architects
Software: Maya
Date: 2015


BREAKDOWN: 3D MODELING AND RENDERING - 01


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BREAKDOWN: 3D MODELING AND RENDERING - 02


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CASE STUDY: 3D MODELING AND RENDERING - RESIDENTIAL REMODAL

DAILY ROLE: I digitized an existing structure, and worked out various remodling plans for the residence.

Company: Self
Client: Personal Project
Software: Maya, Chief Architect
Date: 2010 - 2015

BREAKDOWN: STRUCTURAL VISUALIZATION



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CASE STUDY: ARCHITECTURAL PHOTO RETOUCH

DAILY ROLE: Remove unwanted imagery from hero shot photos.

Company: Joseph Pagac Architect. Westhampton Beach, NY.
Software: Photoshop
Date: 2015

BREAKDOWN: ARCHITECTURAL PHOTO RETOUCHING



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Joseph Pagac Architect. Westhampton Beach, NY.







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