BREAKDOWN: After our first titles, we moved on to interactive books. We had a vision of publishing interactive books for the world at large, and making the process quick and easy. We published 2 books this way, and had over 30k downloads.
Company: Kid Games Interactive LLC Titles: My Annoying Little Brother, Counting Under the Sea Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission, Illustrator Team: 4 Date: 2011
SCREENSHOTS FROM MY ANNOYING LITTLE BROTHER - iPAD BOOK
The phylosophy was that every word was clickable, no advertising, and straigt forward, non distracting, calming and funny.
CASE STUDY: KID GAMES INTERACTIVE
BREAKDOWN: In 2010, with one of my oldest friends, I started a software company to make games for iOS device. We had both just become fathers, and we wanted to start by making something for them.
Company: Kid Games Interactive LLC Titles: Counting with Bear and Duck Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission Team: 3 Date: 2010
SCREENSHOTS FROM COUNTING WITH BEAR AND DUCK
Counting with bear and duck, had several releases but essentially you assended in a baloon and had to choose numbers or letters in order to proceed. We worked with a great coder names Sky Coyote. Thank you Sky Coyote!
CASE STUDY: IBM / EDMARK
BREAKDOWN: I moved to Seattle and wanted to work in Games. I had just spent two years at a game company in Hawaii (EnvironMedia - Monoe Innovation Center, 1996), and an interview at Sierra On-line lead me to IBM. The founders of Monolith where rhumored to have worked here so I jumped at the opportunity. It was a great place to work.
Company: IBM / Edmark Titles: Zap, Loony Tunes, and 6-7 more Role: Production Artist Team: 15-20 Date: 1997 - 1999
SCREENSHOTS FROM MY VARIOUS IBM TITLES
I worked mainly in Photoshop here, and Strata Studio Pro. Thank you to the art direction of Wali Wilson.