Software / Augmented Reality / enviro-morphic UI
Software / AR / enviro-morph
Virbela
UI exploration
2020-24
CASE STUDY: VIRBELA - AVATRAR BUILDER UI
BREAKDOWN: Virbela's design departmetn was a very collaborative space, and the avatar UI was explored thoroughly.. At one stage I attempted to tie all of the pieces together into a sign visual experience, and below are the results.
Titles: Avatar UI exploration
Date: 2020-2024
CASE STUDY: AMPLIFY LEARNING - TABLET GAME UI
BREAKDOWN: I was a Sr. Visual Designer at Amplify Games and Amplify Learning for 5+ years. One title that I am particularly fond of is called Declare Yourself, and I found working on the UI to be deeply satisfying.
Titles: Declare Yourself
Role: UI/UX Designer, Production Artist, Illustrator
Team: 8-10
Date: 2014-2015
CASE STUDY: iPHONE APP - COUNTING SERIES with BEAR and DUCK
BREAKDOWN: In 2010, with one of my old friends, I started a software company, KID GAMES INTERACTIVE (KGI), to make games for iOS device. We had both just become fathers, and we wanted to start by making something for them. Our first series, which garnered over 100k downlaods, was COunting with Bear and Duck. A clean simple app with thinking, rather thank education, as its goal.
Titles: Counting with Bear and Duck
Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission
Team: 3
Date: 2010
CASE STUDY: EDUCATIONAL SOFTWARE: IBM/EDMARK
BREAKDOWN: I moved to Seattle and wanted to work in Games. I had just spent two years at a game company in Hawaii (EnvironMedia - Monoe Innovation Center, 1996), and an interview at Sierra On-line lead me to IBM. The founders of Monolith where rhumored to have worked here so I jumped at the opportunity. It was a great place to work.
Titles: Zap, Loony Tunes, etc (worked on at least 6 titles)
Role: Production Artist
Team: 15-20
Date: 1997 - 1999
Software / Augmented Reality / enviro-morphic UI
Software / AR / enviro-morph
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