3D ARTIST / SR. VISUAL DESIGNER / CREATURE & SET MODELER 3D ARTIST / SR. VISUAL DESIGNER


UNITY SETS / UNREAL SETS / Architecture

Unity / Unreal / Arch

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Virbela - Open Campus -
Real-Time Remote Work Environment
Creation and integration of 3D assets into Unity




CASE STUDY: VIRBELA - OPEN CAMPUS - 3D SET MODELS AND INTEGRATION

BREAKDOWN: Virbela's virtual Open Campus is an interactive remote "campus" where companies meet as 3D avatars instead of using video conferencing software! Between 2020 and 2024 I was part of the small team adding to and upgrading the existing unity assets, as well as working on one-off customization projects.

Company: Virbela
Year: 2020-2024
Team Size: 2-8
Titles: Open Campus
Software: Unity, Maya

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CASE STUDY: VIRBELA - CANNES FILM FESTIVAL - 3D SET MODELS

BREAKDOWN: Transformation of the Virbela Open Campus into a street scene resembling Cannes France, for a virtual experience that took place during the Cannes Film Festival.

Company: Virbela
Year: 2023
Team Size: 2-8
Titles: Open Campus
Software: Unity, Maya

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CASE STUDY: VIRBELA - SPEAKEASY - 3D VIRTUAL MUSIC VENUE

BREAKDOWN: Helping to design and construct a concert venue for Virbela's virtual Open Campus. An interactive "campus" where companies meet instead of using video conferencing software, as avatars.

Company: Virbela
Year: 2020
Team Size: 2-8
Titles: Speakeasy
Software: Unity, Maya

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CASE STUDY: VIRBELA - EXPO HALL - 3D SET MODELS

BREAKDOWN: Helping to design and construct an expo hall experience for Virbela's virtual Open Campus. An interactive "campus" where companies meet instead of using video conferencing software, as avatars.

Company: Virbela
Year: 2020
Team Size: 2-8
Titles: Expo Hall
Software: Unity, Maya

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CASE STUDY: AMLIFY LEARNING - 3D PRODUCTION ART FOR AMPLIFY GAMES

DAILY ROLE: Work with creative directors to produce concept artwork and prototype tablet based demos in Unity. Create 3D models for AR experiences. Work with Art Directors and other designers to conceptualize and create art work for table and web based learning games.

Company: Amplify Learning
Duration: 4 years
Year: 2011
Team Size: 2-12
Titles: Lexica
Software: Unity, Maya, Photoshop

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CASE STUDY: VRB - 3D LEVEL BUILDING

DAILY ROLE: Happily spent 6 months working on a prototype mobile/social VR world, dreaming up new ways of interacting in VR. Expressing those thoughts through sketches and prototypes. Creating new skins for existing apps. Building mobile/social VR levels.

Company: VRB/Samsung Accelerator, NY.
Duration: 6 Months
Year: 2016
Team Size: 3-5
Titles: VBR Home, VRB Photo
Software: Unity, Maya, Oculus, Photoshop

BREAKDOWN: VR / 360 VIDEO SHARING APP

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BREAKDOWN: MOBILE/SOCIAL VR APP

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CASE STUDY: ELECTROTANK - 3D MODELING AND LEVEL BUILDING

DAILY ROLE: Working remotely and using version control software to recreate an existing 2D game in 3D. There was a large exterior, and several interiors.

Company: Electrotank
Duration: 3 Months
Year: 2010
Team Size: 2-3
Titles: Elysium
Software: Unity, Maya, Photoshop, XNormal


BREAKDOWN: OPEN WORLD MULTI-PLAYER GAME.

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CASE STUDY: 3D PRODUCTION ART FOR AMPLIFY GAMES

DAILY ROLE: Working under the Creative Director to explore ideas in 3D and Unity, for a number of games that were eventually farmed out to game companies like Shell Games, Pre-Loaded, and Zachtronic. The prototypes allowed us to explore how a concept would feel, first person vs thrid person, with different variations on scale, different volumns of spaces, etc.

Company: Amplify Games
Client: News Corp.
Project: ARC
Date: 2011 - 2013

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CASE STUDY: AMPLIFY LEARNING - UNITY PROTOTYPE EXPLORATION


BREAKDOWN: Working in Unity, Maya, and Photoshop to create prototypes and proof of concepts for STEM games and software.

Company: Amplify Learning
Titles: Design Exploration
Role: Unity Artist, UI/UX Designer
Team: 2
Date: 2013-2015

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CASE STUDY: AMPLIFY LEARNING - INTERFACE DESIGN EXPLORATION


BREAKDOWN: Under the design direction of Mo Riza, I was tasked with exploring various visual representations of data and interfaces.

Company: Amplify Learning
Titles: Design Exploration
Role: UI/UX Designer
Team: 2
Date: 2013-2015

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CASE STUDY: AMPLIFY LEARNING - INTERFACE DESIGN EXPLORATION


BREAKDOWN: Under the design direction of Mo Riza, I was tasked with exploring various visual representations of data and interfaces.

Company: Amplify Learning
Titles: Design Exploration
Role: UI/UX Designer
Team: 2
Date: 2013-2015

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UNITY SETS / UNREAL SETS / Architecture

Unity / Unreal / Arch



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