3D ARTIST / SR. VISUAL DESIGNER / CREATURE & SET MODELER 3D ARTIST / SR. VISUAL DESIGNER


UNITY SETS / UNREAL SETS / Architecture

UNITY / UNREAL / Arch

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Architectural Visualization - Unreal Engine
2019 - Maya, UE4




CASE STUDY: 3D MODELING AND RENDERING FOR MARTIN ARCHITECTS

DAILY ROLE: Working from my studio in East Hampton, NY, I used floor plans and elevation drawings to create 3D versions of their designs. I extracted elevation data from 2D maps for creating the land contour in 3D, and lit the models according to the proper position of the sun.

Company: Martin Architects
Software: Maya
Date: 2015


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CASE STUDY: 3D MODELING AND RENDERING FOR MARTIN ARCHITECTS

DAILY ROLE: Working from my studio in East Hampton, NY, I used floor plans and elevation drawings to create 3D versions of their designs. I extracted elevation data from 2D maps for creating the land contour in 3D, and lit the models according to the proper position of the sun.

Company: Martin Architects
Software: Maya
Date: 2015


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CASE STUDY: 3D MODELING AND FLY-THROUGH - RESIDENTIAL

DAILY ROLE: Conceptual renders for new residential structures, and interactive flythroughs done in the Unreal 4 engine.

Company: Self
Client: Personal Project
Software: Maya, Unreal Engine
Date: 2019

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CASE STUDY: ARCHITECTURAL PHOTO RETOUCH

DAILY ROLE: Remove unwanted imagery from hero shot photos.

Company: Joseph Pagac Architect. Westhampton Beach, NY.
Software: Photoshop
Date: 2015

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Joseph Pagac Architect. Westhampton Beach, NY.



UNITY SETS / UNREAL SETS / Architecture

UNITY / UNREAL / Arch



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