UNITY SETS / UNREAL SETS / Architecture
NOVO REALITY
Unreal Engine Levels
2017-18 - VR Ride/Animation
CASE STUDY: NOVO REALITY - JUSTIN MELTZER - 3D UNREAL LEVEL SETS AND PROPS
DAILY ROLE: Working with the director and the head of story (company founder Justin Meltzer) I helped flesh out the early ideas and visuals for their evolving script. This included versions of the characters, until the script was locked, at which point I modeled assets for the sets and props and brought them into UE4 to lay out and light.
Company: Novo Reality - Justin Meltzer
Duration: 1 years
Year: 2017-18
Team Size: 2-8
Titles: UNDISCLOSED
Software: Unreal, Maya, ZBrush, Substance Painter, Photoshop
Props for this world were modeled in Zbrush and Maya, and textured in Substance Painter.
CASE STUDY: INNO GAMES - RENDERED 2D SPRITE TEST
DAILY ROLE: This was a test done for Inno Games.
Date: 2018
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