UNITY SETS / UNREAL SETS / Architecture

NOVO REALITY
Unreal Engine Levels
2017-18 - VR Ride/Animation
CASE STUDY: NOVO REALITY - JUSTIN MELTZER - 3D UNREAL LEVEL SETS AND PROPS
DAILY ROLE: Working with the director and the head of story (company founder Justin Meltzer) I helped flesh out the early ideas and visuals for their evolving script. This included versions of the characters, until the script was locked, at which point I modeled assets for the sets and props and brought them into UE4 to lay out and light.
Company: Novo Reality - Justin Meltzer
Duration: 1 years
Year: 2017-18
Team Size: 2-8
Titles: UNDISCLOSED
Software: Unreal, Maya, ZBrush, Substance Painter, Photoshop



Props for this world were modeled in Zbrush and Maya, and textured in Substance Painter.




CASE STUDY: INNO GAMES - RENDERED 2D SPRITE TEST
DAILY ROLE: This was a test done for Inno Games.
Date: 2018



CASE STUDY: 3D MODELING AND FLY-THROUGH - RESIDENTIAL
DAILY ROLE: Conceptual renders for new residential structures, and interactive flythroughs done in the Unreal 4 engine.
Client: Personal Project
Software: Maya, Unreal Engine
Date: 2019





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