UNITY SETS / UNREAL SETS / Architecture

VIRBELA - Enterprise Real-Time Remote Work Environment
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CASE STUDY: VIRBELA - OPEN CAMPUS - 3D SET MODELS
BREAKDOWN: Helping to design and construct Virbela's virtual Open Campus. An interactive "campus" where companies meet instead of using video conferencing software, as avatars.
Company: Virbela
Year: 2020
Team Size: 2-8
Titles: Open Campus
Software: Unity, Maya

CASE STUDY: VIRBELA - EXPO HALL - 3D SET MODELS
BREAKDOWN: Helping to design and construct an expo hall experience for Virbela's virtual Open Campus. An interactive "campus" where companies meet instead of using video conferencing software, as avatars.
Company: Virbela
Year: 2020
Team Size: 2-8
Titles: Expo Hall
Software: Unity, Maya



CASE STUDY: VIRBELA - SPEAKEASY - 3D SET MODELS
BREAKDOWN: Helping to design and construct a concert venue for Virbela's virtual Open Campus. An interactive "campus" where companies meet instead of using video conferencing software, as avatars.
Company: Virbela
Year: 2020
Team Size: 2-8
Titles: Speakeasy
Software: Unity, Maya



CASE STUDY: AMLIFY LEARNING - 3D PRODUCTION ART FOR AMPLIFY GAMES
DAILY ROLE: Work with creative directors to produce concept artwork and prototype tablet based demos in Unity. Create 3D models for AR experiences. Work with Art Directors and other designers to conceptualize and create art work for table and web based learning games.
Company: Amplify Learning
Duration: 4 years
Year: 2011
Team Size: 2-12
Titles: Lexica
Software: Unity, Maya, Photoshop




CASE STUDY: VRB - 3D LEVEL BUILDING
DAILY ROLE: Happily spent 6 months working on a prototype mobile/social VR world, dreaming up new ways of interacting in VR. Expressing those thoughts through sketches and prototypes. Creating new skins for existing apps. Building mobile/social VR levels.
Duration: 6 Months
Year: 2016
Team Size: 3-5
Titles: VBR Home, VRB Photo
Software: Unity, Maya, Oculus, Photoshop
BREAKDOWN: VR / 360 VIDEO SHARING APP








BREAKDOWN: MOBILE/SOCIAL VR APP




CASE STUDY: ELECTROTANK - 3D MODELING AND LEVEL BUILDING
DAILY ROLE: Working remotely and using version control software to recreate an existing 2D game in 3D. There was a large exterior, and several interiors.
Company: Electrotank
Duration: 3 Months
Year: 2010
Team Size: 2-3
Titles: Elysium
Software: Unity, Maya, Photoshop, XNormal
BREAKDOWN: OPEN WORLD MULTI-PLAYER GAME.






CASE STUDY: 3D PRODUCTION ART FOR AMPLIFY GAMES
DAILY ROLE: Working under the Creative Director to explore ideas in 3D and Unity, for a number of games that were eventually farmed out to game companies like Shell Games, Pre-Loaded, and Zachtronic. The prototypes allowed us to explore how a concept would feel, first person vs thrid person, with different variations on scale, different volumns of spaces, etc.
Client: News Corp.
Project: ARC
Date: 2011 - 2013





CASE STUDY: AMPLIFY LEARNING - UNITY PROTOTYPE EXPLORATION
BREAKDOWN: Working in Unity, Maya, and Photoshop to create prototypes and proof of concepts for STEM games and software.
Titles: Design Exploration
Role: Unity Artist, UI/UX Designer
Team: 2
Date: 2013-2015



CASE STUDY: AMPLIFY LEARNING - INTERFACE DESIGN EXPLORATION
BREAKDOWN: Under the design direction of Mo Riza, I was tasked with exploring various visual representations of data and interfaces.
Titles: Design Exploration
Role: UI/UX Designer
Team: 2
Date: 2013-2015




CASE STUDY: AMPLIFY LEARNING - INTERFACE DESIGN EXPLORATION
BREAKDOWN: Under the design direction of Mo Riza, I was tasked with exploring various visual representations of data and interfaces.
Titles: Design Exploration
Role: UI/UX Designer
Team: 2
Date: 2013-2015



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