STUDIO: AMPLIFY/SCHELL GAMES
TITLE: LEXICA
ROLL: 3D ARTIST/CONCEPT ARTIST
PLATFORM: PC GAME
TOOLS: UNITY, MAYA
DURATION: 6 MONTHS (between 2012-2015)
A major first title by Amplify after they received massive funding and dove in completly to tablet based educational games. I helped with the concepts of this title, Lexica, and created assets for a first version done by a small studio out of Boston. This was a first person style experinece and was the direction I personally preffered. I also participated in the process of finding the final outsource studio (Schell Games) and our inital concept renders and prototype assets went to them as part of their concept direction. Schell Games turned it into a 3/4 view dungeon crawler.
Shout out to Laura Rawson who was the master mind of all the final games, and who encouraged deep exploration of the creative direction they could go.