E-MAIL: chrisleathers@me.com            PH: +1-917-583-2673
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VRB Photosphere VR interface

STUDIO: VRB
TITLE: VRB SOCIAL/MOBILE
ROLL: 3D ARTIST
PLATFORM: VR/PC GAME
TOOLS: UNITY, MAYA
DURATION: 6 MONTHS (2016)


Development of a mobile ready VR space dedicated to acting as a home screen for varous other VR experiences, and functioning as a social VR space. What is more iconic than NY streets. All of the busses and taxi's were animated on a loop. The subway train animated past as well with rattling sound effects, and the streets bustled with the robotic back and forth motion of our NPC's.

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Shout out to Christopher Paretti and Chris Kairalla for being such cool founders and building things like this and for hiring me to help them. VRB was sold to Samsung in 2016-17 for their 360 photosphere sharing software.

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STUDIO: VRB
TITLE: VRB 360 PHOTO
ROLL: 3D ARTIST
PLATFORM: VR/PC GAME
TOOLS: UNITY, MAYA
DURATION: 6 MONTHS (2016)


Experimentation on the VR interface for a 360 photosphere sharing app which was sold to Samsung along with the company in 2016-17.

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The creative direction here was to build experimental game levels, focused around specific points where 3D photosheres would appear and could be browsed and accessed in VR.


This batch was a little more sci-fi. Maybe a little bit of tron thrown in. Created in Maya and brought in to Unity.

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