STUDIO: VRB
TITLE: VRB SOCIAL/MOBILE
ROLL: 3D ARTIST
PLATFORM: VR/PC GAME
TOOLS: UNITY, MAYA
DURATION: 6 MONTHS (2016)
Development of a mobile ready VR space dedicated to acting as a home screen for varous other VR experiences, and functioning as a social VR space. What is more iconic than NY streets. All of the busses and taxi's were animated on a loop. The subway train animated past as well with rattling sound effects, and the streets bustled with the robotic back and forth motion of our NPC's.
Shout out to Christopher Paretti and Chris Kairalla for being such cool founders and building things like this and for hiring me to help them. VRB was sold to Samsung in 2016-17 for their 360 photosphere sharing software.