STUDIO/TITLE: VIRBELA
ROLL: 3D CHARACTER ARTIST
PLATFORM: PC GAME
TOOLS: UNITY, MAYA
DURATION: 2 YEARS (between 2020-2024)
Worked on a small team to rebuild Virbela's existing avatar system and UX/UI from the ground up. The process took a good year. The goal was flexibility, optimization and to fit a global user base and wide range of cultures. There were a lot of other considerations to the avatars and their role, that made the Virbela virtual experience one of the best, most immersive and easy to use systems I have ever used.
The avatar system was designed around a single avatar base model, and clothing sets, which were then morphed into every concievable character the software could produce, which was vast. I spent the majority of my time creating the rigging and blend shapes that worked behind the scenes to make this possible and exporting the rigged assets to unity.
Here you can also see an early beta mok-up of the UI that I worked on. These avatars were all realized usiung Unity's URP render pipeline.
Shout out to the great team of people here, Sheldon Brown, Josh Palang, Joel, Jacob, Larry, Nicole, among others.. !! who had the passion and fortitude to get these avatars across the finish line.