STUDIO: FREEVERSE
TITLE: FANTASTIC FISH
ROLL: 3D CHARACTER ARTIST
PLATFORM: iOS GAME
TOOLS: MAYA, PHOTOSHOP
DURATION: 10 MONTHS (between 2008-2011)
Of all the games I worked on at Freeverse, FANTASTIC FISH was my favorite to make and to play. I got into breeding and upgrading my tank. It was a lot of fun.
I enjoyed working on shared IP as well, using elements from the WE RULE game franchise to breed WE RULE style fish.
Technically, this many animated fish of different shapes and sizes was challenging, but it was offset by the fun of painting the textures and seeing them swim in their world.
As you played the game, you got better and better reward fish, which meant more interesting models for us to make.
The peace manatee was awesome, but a littel big for the tank.
But nothing competes with this guy from the deep depths of the dark ocean. Shout out to this amazing team, Ian Smith, Bruce, Kevin, Denise, our remote programmer who wrote scripts for keeping track of key frame ranges in Maya, Pat, and others I will add when I have time to make sure I remember them correctly.