3D ARTIST / SR. VISUAL DESIGNER / CREATURE & SET MODELER 3D ARTIST / SR. VISUAL DESIGNER


Humanoid / Non-Humanoid

Humanoid / Non-Humanoid

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Virbela
PC Games
2020-23 - Part of small team re-designing the Virbela Avatar system.. to address a wider range of user, be more inclusive, and look modern..


CASE STUDY: 3D CHARACTER ARTIST

DAILY ROLE: I was one of a handfull of 3D Character Artist working on the re-invention of their real-time avatar system, which was re-created from the ground up over 2 years, to fit a wider base of users, be more inclusive, and look compelling.

Company: Virbela / EXP World Holdings
Client: Virbela
Title: Virbela Avatar 2.0
Project: Unity based PC
Date: 08/2020 - 02/2023

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The work shown here is a culmination of several artist.. whom I will give credit to shorty.. My role was promarily to help workout the technical back end, which was extensive, while also helping to craft the overall look..



CASE STUDY: AMPLIFY LEARNING - TABLET GAME UI


BREAKDOWN: I was a Sr. Visual Designer at Amplify Games and Amplify Learning for 5+ years. One title that I am particularly fond of is called Declare Yourself, and I found working on the UI to be deeply satisfying.

Company: Amplify Learning
Titles: Declare Yourself
Role: UI/UX Designer, Production Artist, Illustrator
Team: 8-10
Date: 2014-2015

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CASE STUDY: LEAD 3D CHARACTER ARTIST

DAILY ROLE: I was the Lead 3D Character Artist at Freeverse for almost 3 years, and worked with concept artists and art directors to create 3D character models, rigs, and animations. Rig large sets of characters with similar motions but different bodies. Animate large sets of characters, creating loops. Export animation loops for game integration.

Company: Freeverse Inc.
Client: NGMOCO
Title: We Rule Bowling
Project: iOS Games
Date: 10/2008 - 08/2011

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Characters from a bowling app. I worked on several sports titles for Freeverse, bowling, baseball, and an NBA game..making sets of characters that shared sets of animation loops.

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CASE STUDY: FREEVERSE iOS NBA MOBILE GAME

For the NBA, we created a lot of their star players. The models had to be very light weight, and the animation needed to be shared between all of them. One challeng was to create a single rig that could work for all different height characters, but we got it done with Maya's TRAX editor.

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CASE STUDY: FREEVERSE iOS MLB MOBILE GAME

For MLB, we created a baseball simulation game. The models had to be very light weight, and the animation needed to be shared. The main action is in the batter, whom you see here.

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CASE STUDY: MATTEL - AMERICAN GIRL ON-LINE GAME

DAILY ROLE: Part of this task was to model/texture and re-topo some of the key hair styles.

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Retopo hair for MATTEL - American Girl Dolls on line world


Humanoid / Non-Humanoid

Humanoid / Non-Humanoid



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