CHARACTER DESIGN / GAME-CONCEPT DESIGN / CHILDREN'S BOOKS
CASE STUDY: 360 KID
Game Design for software released with - The Increadables DVD
2003
CASE STUDY: CONCEPT SKETCHES FOR AMPLIFY GAMES: ARC SIMS
DAILY ROLE: Working with the Creative Director, or later across different teams, part of my job was to conceptualize various game play ideas.
Titles: Lexica, Arc, etc.
Date: 2011 - 2013
CASE STUDY: CONCEPT SKETCHES FOR AMPLIFY GAMES: ARC SIMS
DAILY ROLE: Working with the Creative Director, or later across different teams, part of my job was to conceptualize various game play ideas.
Titles: Lexica, Arc, etc.
Date: 2011 - 2013
CASE STUDY: CONCEPT SKETCHES FOR AMPLIFY GAMES: ARC SIMS
DAILY ROLE: Working with the Creative Director, or later across different teams, part of my job was to conceptualize various game play ideas.
Titles: Lexica, Arc, etc.
Date: 2011 - 2013
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