CHARACTER DESIGN / GAME-CONCEPT DESIGN / KID BOOKS / KID SOFTWARE
CHAR / GAMES / KID BOOKS / SOFTWARE

iPAD APP: KGI - ANNOYING LITTLE BROTHER
BREAKDOWN: WIth a friend we started a n app company, KID GAMES INTERACTIVE (KGI) and developed game apps for kids. THis was a conversion of one of the Children's books I've illustrated, into an interactive app. Over 14K downloads!
Titles: My Annoying Little Brother
Role: Founder, Illustrator, Producer, Art Director
Team: 3
Date: 2010 - 2011




iPHONE APP: KGI - COUNTING SERIES with BEAR and DUCK
BREAKDOWN: In 2010, with one of my oldest friends, I started a software company, KID GAMES INTERACTIVE (KGI), to make games for iOS device. We had both just become fathers, and we wanted to start by making something for them. Our first series, which garnered over 100k downlaods, was COunting with Bear and Duck. A clean simple app with thinking, rather thank education, as its goal.
Titles: Counting with Bear and Duck
Role: Founder, Project Manager, Technical Writer, CTO, CCO, Sound Editor, Production Artist, iOS Submission
Team: 3
Date: 2010




EDUCATIONAL SOFTWARE: IBM/EDMARK
BREAKDOWN: I moved to Seattle and wanted to work in Games. I had just spent two years at a game company in Hawaii (EnvironMedia - Monoe Innovation Center, 1996), and an interview at Sierra On-line lead me to IBM. The founders of Monolith where rhumored to have worked here so I jumped at the opportunity. It was a great place to work.
Titles: Zap, Loony Tunes, etc (worked on at least 6 titles)
Role: Production Artist
Team: 15-20
Date: 1997 - 1999




CHARACTER DESIGN / GAME-CONCEPT DESIGN / KID BOOKS / KID SOFTWARE
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