Software / Augmented Reality / enviro-morphic UI
Software / AR / enviro-morph
![illustration](source/imagesillus2d/env_05c.jpg)
Amplify Learning
2014-15 - Interactive Backgrounds
CASE STUDY: 2D ART FOR AMPLIFY LEARNING
DAILY ROLE: I spent the last few years of my time at Amplify, working with an amazing group of people on something called the Quest Team. A team that could handle any type of software development they were handed. My role was something between visual designer, and production artist, and I worked on most things there involved 3D modeling or hybrid 2D/3D Art.
Titles: Viking Quest
Platform: Web/HTML 5
Date: 2014 - 2015
![illustration](source/imagesillus2d/env_05b.jpg)
![illustration](source/imagesillus2d/env_05.jpg)
CASE STUDY: FREEVERSE - DRAGON QUEST
DAILY ROLE: I was typicaly a 3D artist for Freeverse, but painted backgrounds and did some early character concepts for the mobile title Dragon Quest.
Titles: Dragon Quest
Platform: iOS
Date: 2009
![illustration](source/imagesillus2d/env_04b.jpg)
![illustration](source/imagesillus2d/env_04.jpg)
Software / Augmented Reality / enviro-morphic UI
Software / AR / enviro-morph
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