SCHOOL: CG SPECTRUM
PROJECT: ADVANCED MODELING AND SURFACING
INSTRUCTOR: JEREMY CHINN
TOOLS: MAYA, ZBRUSH, SUBSTANCE PAINTER, ARNOLD
MODEL: DROID
Advanced Modeling and Surfacing program, under the tootalage of Jeremy Chinn, learning to sculpt high-resolution meshes, re-mesh them, apply UV's for a UDIM workflow, make texture maps for them in Mari and Substance Painter. I personally gravitated towards Substance Painter. This Rancor was done in Substance Painter.
This guy was taken from one of those amazing establishing shots in STARWARS, that they don't have to make so cool but they do.