SCHOOL: CG SPECTRUM
PROJECT: ADVANCED MODELING AND SURFACING
INSTRUCTOR: JEREMY CHINN
TOOLS: MAYA, ZBRUSH, SUBSTANCE PAINTER, ARNOLD
MODEL: SOME SORT OF MAD MAX GUY
Advanced Modeling and Surfacing program, under the tootalage of Jeremy Chinn, learning to sculpt high-resolution meshes, re-mesh them, apply UV's for a UDIM workflow, make texture maps for them in Mari and Substance Painter. I personally gravitated towards Substance Painter. This Rancor was done in Substance Painter.
No base model used for this.. Sculpted from scratch!
Scanned my jeans for this poant texture.