E-MAIL: chrisleathers@me.com            PH: +1-917-583-2673
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CG Spectrum, Advanced Modeling and Surfacing, 2018, Two Headed Monster

SCHOOL: CG SPECTRUM
PROJECT: ADVANCED MODELING AND SURFACING
INSTRUCTOR: JEREMY CHINN
TOOLS: MAYA, ZBRUSH, SUBSTANCE PAINTER, ARNOLD
MODEL: TWO HEADED MONSTER




Advanced Modeling and Surfacing program, under the tootalage of Jeremy Chinn, learning to sculpt high-resolution meshes, re-mesh them, apply UV's for a UDIM workflow, make texture maps for them in Mari and Substance Painter. I personally gravitated towards Substance Painter. This Rancor was done in Substance Painter.

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Arnold was used here for lighting and rendering.

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I used either zBrush or Topogun, or Maya Quad Draw for doing the re-topo on these.

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The idea from this model came from a piece of concept art that I found on the internet. I 'll try to remember the name of the artist. I thanked him at teh time and sent him images of the model.

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